…wherin Rob Donoghue, with some very useful input from Josh Roby and several other folks, sparks a discussion about knowability/unknowability in relation to settings for rpgs.
I find this a fascinating discussion in the general sense, but it also serves to help reignite my passion for working on Vegas After Midnight, which is something I really fell away from in the past few months. I’ve been struggling under the self-created burden of my own overreaction to a blog post from Jonathan Walton [Why Most Supplements Suck] about supplements, settings, and how much material should or should not be established in the text (as opposed to at the table).
Basically, as a guy who feels pretty strongly about the fun and awesomeness of collaborating on a roleplaying scenario and helping establish situations and settings with the play group, after reading Jonathan’s blog post I was led to wonder why in the hell I’ve been trying to finish and publish Vegas After Midnight, which is almost entirely pre-established setting and in many ways fits the description of exactly the kind of thing that Jonathan was suggesting as suckish.
Or maybe it was another excuse not to work on my creation and take the safe and easy way out. Who knows?
Well, the thread I’ve linked above has me thinking about it again, but at least this time I can say that apparently my self-doubt is enough in check that thinking about these issues is actually inspiring me rather than mucking with me. So the time has come to work on VAM, eh?
For that matter, I think the time has also come to let myself enjoy playing in a pre-established setting again. I’m particularly enamored with Shaintar lately. And I( miss playing in the Firefly campaign that I used to play with the Rolemonkeys. And I wanna try Hellas sometime, too.
To be continued …